You know the drill. I find the smartest, edgiest, and hopefully sexiest people I know who have the characteristics of entrepreneurship to contribute advice to The Chancebending Network. Today we’re talking VR with Robyn Gray from Otherworld Interactive.
One Question with… Robyn Gray, Otherworld Interactive
“In VR specifically we’re seeing the arrival of new headsets! As headsets continue to become more affordable and less tethered, we’ll see more traditional gamers enter the space and perhaps even more non-gamers. Right now the market for developers like us is small and smaller studios like ours rely on funding rather than sales to make new experiences. VR is one of those markets that was prematurely anticipated, but it’s definitely here to stay and in the next five years will hopefully grow enough for more devs to see profit from sales alone.
In terms of indie development as a whole, there’s a lot of trepidation about oversaturated markets and subscription game services. On a positive note, though, storefronts like Epic’s are beginning to offer better revenue agreements than the traditional 30%. For an indie dev that can be a huge difference in income, which we can translate into more ambitious games and hopefully more sustainable lifestyles for developers. Hopefully other stores will follow suit!”
Chancebending is all about entrepreneurs like Robyn
When we started The Chancebending Network, we had people like Robyn in mind. Whether it’s in VR or any startup, our goal is to connect entrepreneurs with the right information when they need it. We’re doing this with online coaching, access to a community of professional entrepreneurs, and business advice.
To learn more about our entrepreneurship community, check out the Chancebending Network now.